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This page contains Missions and campaigns. Unless otherwise noted, these missions DO NOT work with THE PACK, and will in fact only work with a stock TA/CC (or possibly Bugfix) install. In certain cases additional Cavedog units may be required. All these maps can also be used for Skirmish or Multiplayer games

Regarding features, if noted, some of these maps/missions may require TA_Features_2011.ccx (download here). If required, it is noted in the designer notes section for each map. Newest maps/Missions are at the top of the page.
     Name: Grong's Landing
Author:
Mufdvr
Size
19 X 19
File Size
5.7mb
Minimum Ram
128Mb
Max Players
10

Designer Notes: A new mission by Mufdvr. Map is playable as a mission, skirmish, or as muliplayer. Map is made using the Aramon tileset conversion
Should you chose the mission, you will play as Arm. Your goal is to capture Core's galatic gate, without destroying it. Should you destroy the Core gate, or lose your commander, or have your own gate destroyed, the mission would be a FAIL. Be certain that the enemy will target your gate. Good luck :-) The AI is set to overlord.

Tools Used: Annihilator 1.6, TAE

     Name: Core Comeback
Author:
Mufdvr/Greybeard
Size
45 X 45
File Size
4.5mb
Minimum Ram
128Mb
Max Players
10

Designer Notes: Based on the map "Metal island Hopping" by Greybeard. In this mission you will play as Core. Player start position is in the lower right corner of the map, the location of the Arm base is anyone’s guess, but it will be well defended. Game play depends to a large degree on the players actions, if you use a different strategy next time around, things may go differently. (drops subtle clue). The AI has nukes. Whether or not the player can come up with a solution for this problem once again depends, to a large degree, on the players actions. As an added bonus, the loss of all your flak towers will lose the mission for you as well as the usual loss of Commander.

The AI chosen for the Hard difficulty is “DRAX_SUPERISLAND”. The mission has two difficulties scripted, “Hard” and “Medium”. As there is no easy difficulty as such.

No additional feature files required to load

Tools Used: Annihilator 1.6, TAE


     Name: Confluence
Author:
Mufdvr
Size
23 X 23
File Size
30.7mb
Minimum Ram
128Mb
Max Players
8

Designer Notes: This is a combination mission and multiplayer/skirmish map. The mission appears under Arm missions and is entitled "Confluence". It a slower-paced and longer battle than some of Mufdvr;s other missions. The map also supports up to 8 players in multiplayeer or skirmish mode, with the first four player positions in the outer corners. The outer seas are deep, and the rivers at the "confluence" are shallow and passable by both land units and smaller ships.

The map requires TA_Features_2009 to load correctly

Tools Used: Annihilator 1.6, TAE


Designer Notes: I had talked with Mufdvr some time ago about creating a mission for this map. And he has crafted a tough one. Victory conditions require that you destroy the Arm commander and all Arm vulcans on the map. The fact that the Vulcan's exist at all should tell you quite about how tough this is.

Requires Tamec2004 and tak2004 to run

Tools Used: TAE, HPIView and HPIPack, Notepad


Designer Notes: This is, as far as I know, the first "mission" map made by Mufdvr. It uses C_A_P's Quagmire Jngle tileset, and is one of a small handful of maps to do so. This map has long been one of my favorites... zzyzy and I have had many 1 vs 1 battles on this map, and indeed probably more beta-testing in multiplayer was done on this single map than almost any other. The map also includes a single player mission, a pure bonus.

The map is a hoot to play in mutliplayer, and the mission makes it a must-have! Grab it!

Requires Tamec2004 to run

Tools Used: TAE, HPIView and HPIPack, Photoshop 7

     Name: Krogoth Testing Range V2
Author:
Mufdvr
Size
25 X 25
File Size
5.1mb
Minimum Ram
64Mb
Max Players
10

Designer Notes: Original map by Firehawk, updated to add a krogoth-happy mission concept by Mufdvr

Unzip the .ufo to your TA directory and go to the mission battle room and look in Arm Campaigns - Krogoth Testing Range V2, select Hard.

This is a spoof mission,, and almost, "but not completely" unwinnable.

Basically the player starts at the north end of the map with a full suit af resources at their disposal ie: metal and energy and construction units but no attacking units. You will have about twenty minutes to get some sort of defensive atrategy sorted before the first wave of Krogoths arrive, after this all hell will break loose. There is only one difficulty for this mission, Hard.

No additional feature files or unit files required

Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack

     Name: The Cold Place
Author:
Mufdvr
Size
15 X 11
File Size
7.3mb
Minimum Ram
16Mb
Max Players
6

Designer Notes: Original map by Cavedog, updated to add a nuke-crazed mission concept by Mufdvr

This mission is stand alone, (all files included in the .ufo) just unzip to your TA directory. In game; go to the missions battle room and look under Arm Campaigns- The Cold Place. Three difficulties easy - medium - hard are scripted.

Like most of Mufdvr's missions The hard difficulty is extremely difficult to win, but is winnable all the same, you will find your base under attack the moment the mission loads, the AI is Muf's own custom job "overlord" it is primarily an air ai with some ground units being produced as well, the AI will nuke at around 40 minutes and keep nuking until it runs out of missiles. Best gameplay advice Mufdvr gives is to get as many anti nuke silos and hedgehogs up as you can whilst building up large numbers of Hawkes for defence allowing the player the time to get resources done and nukes up and running. Direct attack on the AI is not a good idea from land sea or air, you will regret that move.

Credits: Cavedog entertainment for the map.

No additional feature files or unit files required

Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack

     Name: GD2
Author:
Mufdvr
Size
6 X 8
File Size
13.6mb
Minimum Ram
16Mb
Max Players
4

Designer Notes: Original map by Moho, updated to add a pair of interesting mission concepts by Mufdvr

This mission simulates playing a human opponent in multiplayer. The rules are as follows: no air, no nukes or BB you can't build them and neither can the ai, it's strictly land attack through the pass. The mission begins in mid game and is very intense. Core (or Arm) is at the north end of the map.

Copy the .ufo to your TA directory and in the TA mission battle room look in Arm (or Core) Campaigns - GD2 Mission.

To win this mission your Commander must walk through the pass into the northern half of the map.

No additional feature files or unit files required

Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack

     Name: Zhon Fortress
Author:
Mufdvr
Size
19 X 19
File Size
5.5mb
Minimum Ram
128Mb
Max Players
6 + Single Player Mission

Designer Notes: A water and island map that uses Wotan's Zhon Tileset conversion. Map is built as a difficult single-player mission, and also supports up to six players in multiplayer action.

The AI is set to seabattle, and the single-player mission (which appears under the ARM campaign section in the game screen) requires the use of the last six Cavedog units to function correctly.

No additional feature files are required... see readme in download for further details and credit.

Note also that this map is not intended for use with THE PACK for the single-player mission!!! A standard TA install (v3.1) + the six last Cavedog units is required.

Tools Used: Annihilator 1.5, TAE, HPIView and HPIPack

Designed by MacMaster